
Gobara
Gobara is a couch co-op, turn-based strategy game where players explore dangerous labyrinths, battle quirky enemies, and uncover hidden treasure. Inspired by the board game Karak, Gobara keeps the same tactical, tile-based dungeon-crawling rules but swaps in a whole new cast of characters, foes, and loot with its own unique vibe.
Race to collect as much treasure as you can on your quest to kill the goblin king! Whoever has the most treasure wins! Delve deeper into the dungeon, weighing every move and every fight. Each run unfolds differently, challenging your friendship, strategy, and luck as you chase victory.
Perfect for game nights, Gobara delivers that mix of friendly rivalry and cooperative problem-solving that makes couch free-for-alls shine.
Note: this project is absolutely open for feedback, please feel free to make whatever suggestions you want :))
Check out the devlog playlist!
https://www.youtube.com/playlist?list=PLQMzAfas0PtIItHmZ_4T-6_noM0x70NQQ
| Status | Released |
| Platforms | HTML5 |
| Author | fromqcwithgamedev |
| Genre | Strategy |
| Made with | Unity |
Development log
- I Finally Finished My First Game in Unity | Gobara Devlog Ep. 5Oct 22, 2025
- Overpowering Game Dev with Services | Gobara Devlog Ep. 4Oct 18, 2025
- Building My Unity State Machine with MVVM + UniRx | Gobara Devlog Ep 3Oct 14, 2025
- How I Recreated My Favorite Board Game in Unity | Gobara Devlog Ep. 2Oct 12, 2025
- My Solo Indie Game Dev Journey Begins | Gobara Devlog Ep. 1Oct 11, 2025

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